Version 24042026. Latest update 24.04.2026.
Green branch
The completed stages of work on the project.
- Planning and approval of the game concept for the «Red Line» project; game rules have been elaborated, and game mechanics have been developed based on them.
- Resource assessment for development and evaluation of the project’s feasibility within Bigyarus Productions’ policy.
- Scheduling of timeframes for the initial implementation of the game.
- Selection and formal approval of core development software.
Designed and adapted a modular project development framework to support iterative game implementation by the development team.
- Work has been carried out to adapt the bigyarus.com website to the specific requirements of the «Red Line» game project.
- Launching a dedicated web portal for the game and setting up our social media presence.
- Official announcement of the project. Public updates on development launched.
- Disclosure of the development strategy for the «Red Line» game project and explanation of the internal project workflow.
- Interactive dev‑plan section with progress tracking created.
Red branch
Current work carried out by our team.
- The first works on “Point Zero” module: prototype implementation.
- Planning the initial version of the Inhabited Sector game world location available in the module.
Gray branch
Future goals of the project.
- Transition of the module and its prototype into internal testing mode by the development team.
- Obtaining developer access to the VK Play gaming platform.
- Deployment of the public technical demo release for the «Red Line» game project, contained within the «Point Zero» module.
- Evaluation of completed work, deciding on next steps of further development in line with Bigyarus Productions policy.